Price: $124.00 - $84.00
(as of Apr 19, 2026 22:30:22 UTC – Details)
From the brand



Our games seek to capture the imaginations of all types of people, as our goal is to build games and communities that include everyone and bring joy to tabletops around the world.
We also believe in constantly evaluating and improving our creation process to improve the environmental sustainability and accessibility of our games.

Visit the Stonemaier Store


Visit the World of Tokaido

Explore the World of Wingspan


Explore Wingspan

Visit the World of Scythe

Visit the World of Tapestry
Visit the Stonemaier Store
Visit the Stonemaier Store
Visit the Stonemaier Store
Explore: It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries.
Alternate History: Scythe is an engine-building game set in an alternate-history 1920s period in Eastern Europe. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.
High Replayability and Variability: With five different factions and five different player boards, players can mix and match to enhance replayability. Asymmetric powers keep the game fresh every time!
Quick Turns: Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. This area majority strategy game for 1-5 players has a 115 minute playing time with only a 5 minute setup time. Great game for couples, solo gamers, 2 players, family, and friends.
Low Luck and Randomness: Scythe gives players almost complete control over their fate. Other than each player’s individual hidden objective card, the only elements of luck are “encounter” cards that players will draw as they interact with the citizens of newly explored lands.
Beautifully Designed and Illustrated: Designed by Jamey Stegmaier (Viticulture). Richly developed alternate reality with interesting and beautiful 1920+ artwork done by Jakub Rozalski (Iron Harvest).
Cold War Tension: The tension comes more from the threat of combat than the combat itself. Combat hurts both parties but can also benefit both parties. Popularity is lost when you are the attacker in Scythe or forcing a worker to move off of their land, but popularity is gained when making decisions that would gain popularity in a story.
Thematically Designed Mechanisms: The reward descriptions on the Encounter cards add a role-playing feel to Scythe, giving your decisions some morality conflicts besides just selecting from resource benefits.The animal companions, mechs, and characters all tell a rich story of intrigue and sought glory. Upgrades reveal more benefits and make progress in the game easier, giving the feeling of actually upgrading something.
Solo Play: Features an Automa to play against in a 1-player game for a fun solitaire experience. The Automa simulates an opponent for you to compete against, while your game as a player remains the same. On the Automa’s turn, flip a card to see what action it takes.
Published by Stonemaier: Stonemaier is a tabletop game publisher based in St. Louis and distributed worldwide. Stonemaier’s brands include Viticulture, Euphoria, Between Two Cities, Scythe, Charterstone, My Little Scythe, Between Two Castles, Wingspan, Tapestry, Pendulum, Red Rising, Rolling Realms Collection, Libertalia, Smitten, Expeditions, Apiary, Wyrmspan, Stamp Swap, Finspan, Tokaido, Vantage, and Origin Story.

Reviews
Clear filtersThere are no reviews yet.